Abandoned and destroyed village environment created in Unreal Engine 5 with a focus on environmental storytelling. Inspired by The Legend of Zelda: Twilight Princess Map, the main objective was to communicate a narrative solely through landscape composition and foliage design, using assets from Fab to create a believable and readable scene.
- Assets, textures and materials: from Fab.
- Landscape material design and composition: Sara Meisi Pérez Maqueda.
- Software used: Unreal Engine 5.