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Scene Crime at Abandoned Bathroom - Texturing Study

Abandoned bathroom environment focused on storytelling through texturing and material detail. The main objective was to practice the use of PBR materials combined with custom materials created using Maya Hypershade nodes, as well as alpha maps to enhance realism and scene detail.

This project also involved working with procedural nodes, maintaining consistent real-world scale, and ensuring proper UV texture continuity to achieve a believable result.

- Base model and lightning: provided by Fernando Herranz González.
- Texturing, shading, and rendering (Arnold): Sara Meisi Pérez.
- Software used: Maya Autodesk, Photoshop.